Medals of War is a highly engaging real-time strategy game with a military theme that brings players together in intense player-vs-player combat scenarios. Developed using Unity 3D for iOS and Android platforms, the game allows players to command armies made of various troop types while competing against real opponents from around the world. The game successfully combines strategic planning with real-time action, featuring collectible and upgradeable troop cards, complete social features including clans and in-game chat, and a story-driven campaign mode that works for both casual and hardcore strategy fans.
Concurrent User Management and Data Synchronization – Ensuring servers could handle massive numbers of players simultaneously without experiencing latency issues or frame rate drops during peak gameplay periods, while maintaining real-time data consistency across all connected clients.
Advanced AI & Pathfinding – Implementation of strategic decision-making AI systems using finite state machines, behavior trees, and machine learning approaches for intelligent enemy behavior. Developing efficient A* pathfinding algorithms optimized for real-time, large-scale troop movements across complex battlefield terrains.
Memory-Efficient Troop Spawning – Avoiding memory degradation and leaks when generating large quantities of troops with varying attributes and abilities during intense battle scenarios, while maintaining optimal performance across extended gameplay sessions.
VFX & Shader Optimization – Creating visually stunning military-themed graphics through procedural effects, including explosions, smoke, and dust particles via Unity’s particle systems. Developing custom shaders for realistic military visuals while integrating optimized LOD systems for consistent visual quality.
Performance Optimization Across Device Ranges – Maintaining high-quality 3D visuals and smooth gameplay performance across both high-end and lower-specification mobile devices, ensuring consistent user experience regardless of hardware limitations.
LiveOps & Continuous Updates – Developing robust technical infrastructure for smooth deployment of real-time updates and content patches without service interruption. Implementing efficient event-driven systems for special game events and tournaments while maintaining dynamic content management capabilities.

Photon API Integration – Implemented Photon’s real-time networking solution for efficient data synchronization, enabling seamless multiplayer experiences with zero downtime and minimal latency even under high server loads, supporting thousands of concurrent players simultaneously.
Intelligent AI Systems – Developed sophisticated AI frameworks utilizing finite state machines and behavior trees for dynamic enemy decision-making, combined with optimized A* pathfinding algorithms that efficiently handle large-scale troop movements while maintaining real-time performance standards.
Advanced Memory Management – Employed object pooling and entity component systems to identify shared components among troops, optimizing asset loading and unloading based on scene requirements to prevent memory issues and maintain consistent performance throughout extended gameplay sessions.
Advanced Graphics Pipeline – Implemented comprehensive VFX systems using Unity’s particle systems for realistic procedural effects, developed custom military-themed shaders, and integrated LOD optimization techniques to deliver high-quality visuals while ensuring smooth performance across diverse mobile hardware specifications.
Level of Detail (LOD) Optimization – Applied advanced graphics optimization techniques, including LOD systems and efficient asset management to maintain visual quality while ensuring smooth performance across diverse mobile hardware, automatically adjusting rendering quality based on device capabilities.
Seamless LiveOps Infrastructure – Developed comprehensive continuous deployment systems with hot-swappable content delivery mechanisms, enabling real-time updates and patches without service disruption. Implemented event-driven architecture supporting dynamic tournaments and special events with flexible content management systems.

Achieved simultaneous release across 77 countries on the Apple App Store, demonstrating the robustness of the technical infrastructure and localization systems implemented
Gained millions of users within a short timeframe post-launch, with the game receiving critical acclaim particularly for its engaging gameplay mechanics and high-quality 3D visuals
Secured featured placement on App Stores in major markets including the United States, United Kingdom, and Canada, validating the game’s quality and market appeal
Established Nitro Games’ first major self-published title success, setting the foundation for their western market strategy while preparing for Asian market expansion through partnerships
Medals of War represents a significant achievement in mobile real-time strategy gaming, successfully addressing complex technical challenges while delivering an engaging multiplayer experience. The development team’s strategic approach to server optimization, community management, and performance across diverse mobile hardware resulted in a globally successful title that connected with millions of players. The implementation of strong social features, balanced gameplay mechanics, and complete progression systems created a sustainable competitive environment that continues to engage players long after launch. This project demonstrates how careful technical planning, continuous community feedback integration, and strategic market positioning can result in a standout success in the competitive mobile gaming landscape.